<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="laforgeEZ.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="16" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="17" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/castIron_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/castIron_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.png"/>
    <File fileId="3" filename="$data/vehicles/johnDeere/laforgeEZ/laforgeEZ_normal.png"/>
    <File fileId="4" filename="$data/vehicles/johnDeere/laforgeEZ/laforgeEZ_vmask.png"/>
  </Files>


  <Materials>
    <Material name="laforgeEZ_calibratedCastIron_JOHNDEERE_GREEN1_mat" materialId="5" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.0236 0.2133 0.027"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="laforgeEZ_silverScratched_01_mat" materialId="6" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
    <Material name="laforgeEZ_silverScratched_02_mat" materialId="7" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailDiffuse" fileId="15"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="laforgeEZ.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="laforge_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="14" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8">
      <TransformGroup name="attacherJoint" translation="0.000407 0.105094 -0.013967" nodeId="15">
        <Shape name="laforge_vis" translation="-0.000407 -0.105094 0.013967" shapeId="2" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" materialIds="5,6">
          <Shape name="screw_decals" translation="0 0.136485 0.035892" shapeId="3" clipDistance="30" nodeId="17" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="7"/>
        </Shape>
      </TransformGroup>
      <TransformGroup name="collisions" nodeId="18">
        <Shape name="colPart" translation="0 0.109484 0.538986" shapeId="4" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" density="0.001" nodeId="19" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
